Wow, this has been a hectic week, a week in which much progress has been made. And by progress, I mean that I have finally obtained a legitimate job. I officially accepted a job yesterday, a salary job, too. No more hourly wages for me, thankfully. I think I've done my time, so now it's about time to flourish. I believe I mentioned it before, but I'm a late bloomer. I didn't have any internships during college, I worked at a movie theater, which you would probably know if you read this blog. If not, then go check out the "Summer Job Chronicles" in which I give a little insight into what that job at the movies was like. I do have to admit that I did have some fun at that place. But anyways, I've been a late bloomer in my estimation in multiple aspects of life. But I'd rather bloom late than rot, so I'm not complaining.
This past week I've spent a large quantity of time preparing and going for interviews. I have to say that it's actually been a good experience. I was actually getting to the point where I was enjoying getting interviewed. It was kind of fun. All of this culminated with a job offer last night, which I have accepted. Hooray for salaried employment! I won't be starting this job for another two weeks, but I am so happy that the search is finally over and I can focus on some other aspects of life/just chill out a bit.
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Sir Alex Ferguson? |
Now that I come to think about it, I don't really have that much to say right now besides what I've already told you. So let's talk about Dead Space 3 then. While I have yet to complete the game, I don't see anything wrong with it. I think it's fun and that's really what I want out of a video game. The only thing I don't like is that the death scenes have been toned down to a very boring level. The death scenes in Dead Space, especially the first one, were very entertaining, and Isaac's head usually fell off. In Dead Space 3 you merely see Isaac's body get smacked around until it lies motionless on the ground. Not very interesting. And for those people shitting on the story, I don't think it's much different from those told in the first two games. Of course the story is bizarre, it's a video game based in a fictional universe with fictional characters battling against a fictional marker that has some fictional religious group fixated on its powers. As for Isaac's ability to understand things about the marker that no one else understands, I'm rather certain that at some point in the second game players are notified that the marker from the first game like imprinted something on his brain. That's how he was able to unknowingly construct the marker on the Sprawl. I think that pretty much sums up why he can figure out/read some things that other people cannot that pertain to the marker.
Another big plus to this game is you can use a shotgun. In Dead Space almost all of the enemies run at you and get in your face. What better weapon to defend yourself from this type of attack than a shotgun? Is it a frickin' 12 gauge? I don't know, but it sure does pack one hell of a punch. And who doesn't like shotgunning baddies in a video game? I honestly do not understand the complaints about this game. Some people say that it's not scary anymore. While it is definitely not as scary as the first game for sure, what do you expect the game makers to do, make the same game again? I think that if they stuck to the exact same style as the first game people would complain that it's just the same game. It's one of those situations where there are always going to be angry people. Well, that actually sums up every situation, so I'll just go fist myself.
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Heskey? |
Since I don't have much more to say, I'll keep this short. I'm happy to finally have found a job that looks like it will be a good fit for me and a good start for my career. I'll do my best to come up with something to write about soon. Until then I hope you enjoyed the two random pictures.
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